DUNGEONS & DRAGONS ADVENTURER’S LEAGUE SEASON 7
Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.
If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.
This season, we explore many realms as we play through the TOMB OF ANNIHILATION!
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.