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Dungeons & Dragons Adventurer’s League
February 13 @ 7:00 pm - 9:00 pm EST
Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.
If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.
“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.
A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast